Friday, January 05, 2007

GSC on S.T.A.L.K.E.R.: Creating the Zone

GSC on S.T.A.L.K.E.R.: Creating the Zone

   The developer explains why and how it crafted S.T.A.L.K.E.R.'s game world, and what it wanted the environment to deliver.


GSC: "We had the idea of a Zone with anomalies, artifacts and stalkers from the very beginning and we were searching for a realistic location to set this in. We wanted to create something as realistic as possible, given that our newly-created X-ray engine allowed near-photo realism.



Click here to read the full article

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